About

Passionate and detail-oriented 3D Artist focused on creating real-time game visuals using Unreal Engine, Blender, and Substance Painter. Skilled in scene building, lighting, composition, PBR materials, level dressing, and optimization.

Projects2

  • Skeleton Memory Room – Cinematic Environment

    Created a cinematic abandoned room environment using Unreal Engine 5.5 featuring Lumen lighting, volumetric fog, and environmental storytelling. Designed and optimized the scene for real-time rendering, delivering high-quality cinematic visuals.

    • Unreal Engine 5.5
    • Lumen lighting
    • Volumetric fog
  • BLOODZONE – Zombie Survival Game Scene

    Designed a post-apocalyptic zombie survival environment focusing on lighting, mood, and immersion. Created modular assets, terrain, and props to support gameplay flow and visual consistency. Implemented dynamic lighting, volumetric fog, and atmospheric effects for cinematic presentation while maintaining real-time performance with a clean scene setup.

    • Unreal Engine 5
    • Modular assets
    • Dynamic lighting
    • Volumetric fog

Education2

  • Game Design & Development

    2024 — 2025

    Monolith Academy, Chennai

  • B.Sc Animation

    2021 — 2024

    Cluster Institute of Media and Technology, Coimbatore