About
Passionate and detail-oriented 3D Artist focused on creating real-time game visuals using Unreal Engine, Blender, and Substance Painter. Skilled in scene building, lighting, composition, PBR materials, level dressing, and optimization.
Projects2
Skeleton Memory Room – Cinematic Environment
Created a cinematic abandoned room environment using Unreal Engine 5.5 featuring Lumen lighting, volumetric fog, and environmental storytelling. Designed and optimized the scene for real-time rendering, delivering high-quality cinematic visuals.
- Unreal Engine 5.5
- Lumen lighting
- Volumetric fog
BLOODZONE – Zombie Survival Game Scene
Designed a post-apocalyptic zombie survival environment focusing on lighting, mood, and immersion. Created modular assets, terrain, and props to support gameplay flow and visual consistency. Implemented dynamic lighting, volumetric fog, and atmospheric effects for cinematic presentation while maintaining real-time performance with a clean scene setup.
- Unreal Engine 5
- Modular assets
- Dynamic lighting
- Volumetric fog
Education2
Game Design & Development
2024 — 2025Monolith Academy, Chennai
B.Sc Animation
2021 — 2024Cluster Institute of Media and Technology, Coimbatore