About Me
Passionate and detail-oriented 3D Artist focused on creating real-time game visuals using Unreal Engine, Blender, and Substance Painter. Skilled in scene building, lighting, composition, PBR materials, level dressing, and optimization.
Skills & Technologies
Projects
Skeleton Memory Room – Cinematic Environment
Created a cinematic abandoned room environment using Unreal Engine 5.5 featuring Lumen lighting, volumetric fog, and environmental storytelling. Designed and optimized the scene for real-time rendering, delivering high-quality cinematic visuals.
BLOODZONE – Zombie Survival Game Scene
Designed a post-apocalyptic zombie survival environment focusing on lighting, mood, and immersion. Created modular assets, terrain, and props to support gameplay flow and visual consistency. Implemented dynamic lighting, volumetric fog, and atmospheric effects for cinematic presentation while maintaining real-time performance with a clean scene setup.
Education
Game Design & Development
B.Sc Animation
Animation