About

Detail-oriented 3D Modeling and Texturing Artist specializing in hard-surface modeling and PBR texturing for game-ready assets. Skilled across the full asset pipeline — high-to-low poly workflows, retopology, UV layout, and baking with hands-on experience integrating finished assets into Unreal Engine for real-time review. Comfortable working within poly count budgets and LOD requirements for production environments. Eager to bring strong technical fundamentals and a sharp eye for detail to Square One.

Projects1

  • Hard Surface & Environment Props Portfolio

    Created and textured 6+ hard-surface props and environment pieces including weapons and tech assets optimized for game-readiness with clean topology, UV layouts, and production-style PBR textures. Integrated assets into Unreal Engine for real-time engine validation and presented polished renders using Marmoset Toolbag and Photoshop compositing.

    Open on behance.net
    • Autodesk Maya
    • Blender
    • 3ds Max
    • RizomUV
    • Substance 3D Painter
    • Unreal Engine
    • Marmoset Toolbag
    • Photoshop

Education2

  • Professional Certificate

    2022 — 2025

    MAAC Dharamshala (Maya Academy of Advanced Creativity)

    3D Animation & VFX

  • high_school

    2020 — 2022

    Himachal Pradesh Board of School Education