About
Detail-oriented 3D Modeling and Texturing Artist specializing in hard-surface modeling and PBR texturing for game-ready assets. Skilled across the full asset pipeline — high-to-low poly workflows, retopology, UV layout, and baking with hands-on experience integrating finished assets into Unreal Engine for real-time review. Comfortable working within poly count budgets and LOD requirements for production environments. Eager to bring strong technical fundamentals and a sharp eye for detail to Square One.
Projects1
Hard Surface & Environment Props Portfolio
Created and textured 6+ hard-surface props and environment pieces including weapons and tech assets optimized for game-readiness with clean topology, UV layouts, and production-style PBR textures. Integrated assets into Unreal Engine for real-time engine validation and presented polished renders using Marmoset Toolbag and Photoshop compositing.
Open on behance.net- Autodesk Maya
- Blender
- 3ds Max
- RizomUV
- Substance 3D Painter
- Unreal Engine
- Marmoset Toolbag
- Photoshop
Education2
Professional Certificate
2022 — 2025MAAC Dharamshala (Maya Academy of Advanced Creativity)
3D Animation & VFX
high_school
2020 — 2022Himachal Pradesh Board of School Education