About

Creative 3D Environment Artist and Modeler with hands-on experience building detailed props and interactive 3D environments. Strong technical grasp of topology, UV mapping, PBR texturing, and Unreal Engine scene setup. Adept at transforming concept art into optimized 3D models for gaming and real-time applications.

Experience1

  1. 3D Modeler & Environment Artist — Fresher

    2026 — Present

    Entry-Level Candidate

    Engaged in personal and academic 3D modeling projects including creation of 3D props, assets, characters, and environments. Practiced skills in modeling, UV unwrapping, texturing, and material creation mainly using Maya, ZBrush, Substance 3D Painter, Blender, and Unreal Engine. Produced portfolio-ready renders and game-ready assets demonstrating foundational expertise.

Projects2

  • 3D Modelling Projects

    Created diverse 3D models including hard surface props, environment assets, vehicles, modular assets, furniture, game-ready assets, mechanical parts, and low-poly game assets using Maya, ZBrush, Substance 3D Painter, Blender, and Unreal Engine. Focused on creating optimized and portfolio-ready 3D assets.

    • Autodesk Maya
    • ZBrush
    • Substance 3D Painter
    • Blender
    • Unreal Engine
  • Environment Projects

    Developed various 3D environments including natural, game, abandoned, and modular environments leveraging Unreal Engine and 3D modeling skills to create immersive settings for real-time applications.

    • Unreal Engine
    • 3D Modelling

Education3

  • Advanced Program in 3D Animation Design

    2023 — 2026

    MAAC Janakpuri

  • Senior Secondary (Class XII - Arts)

    2021 — 2021

    National Institute of Open Schooling (NIOS)

  • Secondary (Class X)

    2020 — 2020

    National Institute of Open Schooling (NIOS)